Jean-marc gauthier

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Jean-Marc Gauthier is principal at www.tinkering.net [1] a 3D interactive and virtual reality consultancy and assisant art professor at New York University's (NYU) graduate Interactive Telecommunications Program (ITP) [2].

Professional Experience: 2004- present Creation of a Special Program for Tisch School of the Arts in Nice, France [3] 2000- present Assistant Art Professor at ITP, 3D environments and design at Tisch School of the Arts, NYU 1999- present Principal and founder of tinkering.net, 3D and virtual reality consultancy, NYC, NY [4] 1994-1996 Founder and principal of Space Inventions, 3D digital visualization, Houston, Texas 1986-1994 Founder and principal of Jean-Marc Gauthier Architect D.P.L.G. architectural firm, Paris, France


Books and peer-reviewed publications Books Gauthier, Jean-Marc, Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web. 2005, Burlington, MA: Focal Press.

Gauthier, Jean-Marc, Creating Interactive 3D Actors and Their Worlds. 2002, San Francisco, CA: Morgan Kaufmann Publishers.

Gauthier, Jean-Marc, Designing a Room as a Social Unit, in Hospitable Design for Healthcare and Senior Communities, A. Bush-Brown and D. Davis, Editors. 1992, Van Nostrand Reinhold: New York. p. 230-233.

Gauthier, Jean-Marc, CONCEPTUAL DESIGN OF VIRTUAL CAMERAS: How to design self-determined virtual cameras. in Design Computing and Cognition’ 04. 2004. MIT, Cambridge, MA.

Nachbar, M., et al. ENTERTAINING LESSONS: APPLYING GAMING TECHNOLOGY TO THE VIRTUAL PATIENT. in Slice of Life 2005. 2004. Portland, OR.

Research Support. "Nighthawks2” 2005 This project was an innovative interactive urban installation commissioned by Le Cube for the Festival Premier Contact in Issy les Moulineaux, France. The goal of this project was to create a persistent public installation utilizing a 3D interactive environment. Role: Creator/Designer

Dynamic Virtual Patient Simulator 2004 NYU CDCF grant, joint project with AES School of Medicine This research project explored the convergence and synergy between computer games and medical visualization. The virtual patient was built on top of a behavioral engine that can simulate the complex elements of the human body. Role: PI

Virtual Archeology at Aphrodisias 2002 NYU CDCF grant, joint project with Institute of Fine Arts, Classics Department The purpose of this research was to design low-cost virtual reality displays for classrooms in order to learn archeology while walking through an ancient virtual city. Role: PI

Research grant, Paris (France), design and development of 3D interactive maps 1996 DATAR (Direction de l’Amenagement du Territoire et de l’Action Regionale) The primary goal of this research was to create a 3D interactive communication tool for regional planners and decision makers of the "blue banana", the european territory including regions across borders between Belgium, France and Germany. The simulator included a dynamic 3D map that could change shape in order to visualize the impact through time of major infrastructures, for example high speed trains. Role: PI

Grant for 3D visualization of Houston Bayous funded by the Environmental Institute of Houston 1995 The purpose of this research was to design a dynamic 3D interactive map in order to visualize relationships between flood control, land use and urbanism. The interactive map promoted the understanding of flood control issues in Houston bayous. Role: PI

Delano-Aldrich Fellowship from the American Institute of Architects, Washington 1986 The purpose of this fellowship, administrated by the American Institute of Architects, was to study the Future of American Museums. This grant was awarded annually to a selected foreign architect. Role: Laureate

Exhibitions and Events 2005 Ars Electronica 2005: presentation of Nicebots [5] 2005 Viaduct of Millau: the highest bridge in the world, Norman Forster, architect, virtual reality installation, Conseil Regional de l’Aveyron, Millau, France 2005 Spada, [6] virtual reality installation, Nice, France 2005 Homage to Sol Lewitt, immersive installation, Chelsea Art Museum, NYC, NY 2005 Oiseaux de Nuit, urban installation, Festival Premier Contact, [7] Issy Les Moulineaux, France 2004 Nighthawks v2, FILE 2004, Electronic Language Festival, San Paolo, Brazil 2004 Nicebots, robotics installation for the MAMAC, [8] Nice, France, with M. Argo, D. Hirschmann and A. Poochareon. 2004 Infinite City, interactive installation, Convergence, Chelsea Art Museum, NYC, NY 2003 Aphrodisias, [9]interactive installation, Institute of Fine Arts/NYU, NYC, NY 2003 Machinima Festival, interactive installation, Museum of Moving Image, Queens, NY 2002 Nighthawks, interactive installation, Festival de la Cite Interactive, Issy Les Moulineaux, France 2002 Bicycle Rider, interactive installation, Villette-Numerique, Paris, France 2001 3D Interactive Actors, Siggraph, Los Angeles, CA 2000 Swimmer, Web3D Conference - VRML Art 2000, Monterey, CA 2000 Eternal Echoes, web installation, Siggraph 2000, New Orleans, LA, with H. Greer 2000 I Remember Me, by K. Snyder, special effects, screening at MOMA, NYC, NY 1999 Gingerbread Girl, children musical, The Chapin School, NYC, NY, with V. Stern

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